Saturday 23 December 2017

Year 2 - Unit 4 & 5: Originate, develop and research an idea for a game - Task 2

Unit 4 & 5
Originate, develop and research an idea for a game
Task 2

(Links to content in blue links)

At the beginning of our idea creation I was actually in a completely different group so I missed out on the original ideas, however with my first group I took part in all of the generation. As there was only two of us in my first group I was given the task of creating the documentation for more than just the one idea. I had to create the mood boards and mind maps for the original 4 ideas, the first idea in a mind map was the one my teammate ended up choosing to do alone, it was called Demons of the Crest. It was a game that was simply put to be Big Trouble in Little China gone Dark Souls style, in this padlet I came up with the idea for the first two bosses, one was called Artemis (The Fallen Keeper) who once lived in the lower district of Silvercrest as a Gravedigger and the other was Faine (Shadow of the Abyss) who was the former priest for the Church of Silvercrest. I came up with some music ideas for the different types of scenes, the intense boss battles and fighting scenes should have symphonic metal in the background and dark ambient music for the loading screens and resting periods. The second idea was for a game idea called Rise of the Crest, this was one hundred percent my favourite idea because it was based on the mechanics of the game Uncharted. In this idea I came up with the ideas for the enemies to be Chinese Ninjas that fight you in a Chinese forest where the light seeps through the trees. The art style of the characters and environments should be 3D and photorealistic like what is found in the Uncharted games, combat mechanics include the use of guns, explosives, melee and the possible use of a bow and arrow. Sound effects that should be implemented were also included in this padlet, they consisted mostly animals, combat and objects. The target audience was also included to be towards any gender of the age 16 and above, this was because of the intense combat, take downs and the open gender tag because of the diversity of having the choice to be either a male or female protagonist. The third idea was called Kombat of the Krest and was never fully completed however we got as far as defining the art style which would appear to be 2.5D, the whole game idea was inspired by Mortal Kombat hence the name. The forth game idea was called Jackman, this game did not get any mood board ideas as I moved groups however, this game and the other three have fully completed mind maps that are shown below:



When I moved groups I did miss the first steps of coming up with the ideas however I was still given the task of making a padlet for each of the 4 ideas. After being filled in on what ideas they came up with I expanded them with some mood boards and further ideas, I created the padlets off of the Game Ideas document they created at they created at the very start which wasn't fully finished so I had to flesh out the ideas further on my mood boards. The first idea they came up with was a game called SUM TING WONG, as a padlet I included where it shall be played which was within the streets of Chinatown within of the many restaurants in that surrounding area and when it was set, 1980's. The second idea I developed was for a game called Big Truck; Little China, it would be an action adventure game that started in Canada's Western provinces. After starting in British Columbia you eventually end up in San Francisco's China town. You play the infamous Jack Burton who is employed as an Ice Road Trucker in British Columbia and Alberta, along your journeys you get in bar fights by night and the more you get intoxicated the better your fighting skills will be. You would also be able to interact with gas stations to gain fuel and a place to stay overnight, overnight thieves may attempt to steal cargo or your truck. The third idea was for a game called Jenny's Prison, this story starts off in China during the Japanese occupation in WWII, you are captured during the battle of Khalkhin Gol, instead of being transported to do 10 years of hard labour you are recruited into the Soviet Army to fight on the Eastern Front. After all of this ordeal you survive only to discover something much worse in the ruins of the Nazi concentration camps. The forth and final idea was called Jack and Cthulhu, this was the idea we decided to go with, we felt that it was best choice mainly because this had the most fleshed out ideas. It would be the easiest to actually pull off and create, it also had a lot of potential to go further and gain more content. You would start off in New Orleans, specifically The French Quarter and Jackson Square which is within the state of Louisiana. Jackson Park is a historic park within the French Quarter, this will be the centrepiece for the beginning scene of the game. You will play Jack Burton who's truck is taken by a cult, once following the cultist to the end of a pier not far from Jackson Square, your truck falls off with Jack holding on, you are taken by teleportation to New Zealand. Once in New Zealand you find yourself within a huge bayou, you must fight off all the enemies and then teleport to R'lyeh. In R'lyeh you will be given the task of stopping an enemy from awakening Cthulhu. Another team member (Sam) created the mind maps which also helped create the mood boards:

Sum Ting Wong
Big Trouble; Little China
Jenny's Prison
Jack and Cthulhu

We did a survey that asked the public questions relating to video games and our ideas, we had a total of 23 responses to the survey with a mix of people who played games and who didn't. The thing that we didn't clearly think through enough was probably the fact that we didn't tell everyone about the actual game idea so the first question about whether or not people were interested in our game came out as the majority (54.5%) saying they didn't know enough about it to form a strong opinion. We only got 17 responses to the gender question so I do not believe that all of the results will be 100% accurate, with 58.8% being female and the other 41.2% being male or identifying as another gender. We added the gender question after asking our class to complete it and they answered the rest so if the responses were accurate the idea that our target audience would be mainly male would be correct. However, on the question that asks how old they are the majority being 73.9% said that they were 16-21 so out target audience age wise was completely spot on and we should cater to a wide audience. Another question that played in our favour was the one which asked what was people's favourite genre of game with Action-Adventure being the top choice at 60.9% choosing that, this is the genre of game ours shall be. The least popular choice of game genre was sports which has nothing to do with our game so we definitely have that upside. 30.4% of the people we asked said that they only play 0-5 hours of games a week, our game should only last under an hour so this works for the masses. The second highest choice was 21 hours plus at 26.1%, this means that our game can still be used by them but it just might not take up all their game time. The PlayStation platform was the most popular for people to play on at 52.2%, our game would only be on PC, luckily this option came second with 43.5% of the people we asked using it. 91.3% of people we asked said we asked said that we should include Easter eggs and collectables in the game, this is what we hoped for because we had a lot of fun coming up with the ideas for them so if no one wanted them it would all go to waste. 73.9% of people thought 3 levels was just the right amount to have however 21.7% of people thought that it wasn't enough so we will now probably think about adding one or two more if that doesn't overdo it. Relating to the playable characters 82.6% of people thought we should have more than just the one so we will probably think about adding another character, when asking who we should add if we choose to 68.2% of people thought it should be Gracie Law.

The constraints we had to consider were the time limit we had, I especially had to worry about this because I had to do my new groups and my old groups work in the same time it took everyone else to just do the one. This issue resulted in our first game ideas not being very fleshed out or in depth, however I feel as though we have managed to pull it all off in time. Costs never really became a problem through the process, this was because things like bubbl and padlet are free services so the develop of just the ideas was not difficult cost wise. Having three people in one group may seem a lot easier than working alone and in some ways it does, however trying to co-ordinate everyone and what they have to do can become very complicated. You can only go and certain distance with the ideas you bounce off each other but it does help to flesh out the original ideas. Resource wise is again very similar to the cost as well, we had the resources that we needed, this mainly consisted of our computers to work on and pens and paper to organise ourselves.

The legal and ethical considerations we needed to think about were things like privacy, this and data protection basically protect people from their information being shared with anyone, including ourselves. The survey we took kept the names of everyone private with it being anonymous, things like this are what made it a private and safe process. Race discrimination will not be tolerated in our game and we will have characters from all backgrounds and they won't be all stereotypical. Things that are more copyright concerns shouldn't have to worried about because as far as we know our main idea is completely original. However, the idea R'lyeh being a place and Cthulhu existing are not, not only this but the major copyright concern would be Jack Burton and Big Trouble in Little China. This is because we do not have the rights to create a game from the film, however because it will never be publicly released or available for purchase, neither of these issues should arise. I go into a little more detail about legal and ethical consideration with our first ideas here.








No comments:

Post a Comment